Testing Apple Vision Pro in Daily Use
My early Vision Pro testing focused on display clarity, spatial interaction, everyday integration, and the limitations that still shaped the experience.
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My early Vision Pro testing focused on display clarity, spatial interaction, everyday integration, and the limitations that still shaped the experience.
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I used Arduino-compatible boards, Ethernet, and a simple on/off command to test whether a camera-status light could be controlled across a local network.
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I used SwiftUI, RealityKit, and a caching backend to prototype a faster way to preview ThirdLaw's 360-degree video plates on iOS.
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I built a networked Arduino controller that let a moving follow-car crew switch among 360-degree camera views with physical buttons.
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I designed a high-capacity network storage system to manage the large raw files created by a growing 360-degree video workflow.
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As FeedRF's IT Manager, RF and Network Engineer, I helped develop and deploy CineVue systems across major film and live-event productions.
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